Каталоги открытых ассетов

Поиск, источник, автор и лицензия до импорта в проект.

3D / WebGLCC0Poly Havenмоделиassets

Когда использовать

Select and integrate licensed external 3D assets without confusing an index with locally bundled files.

Решения для реализации

  1. Search the dated asset registry by purpose, geometry complexity and material. Prefer a fitting source object over a primitive placeholder.
  2. Carry the source URL, author and license into the project manifest. Do not assume a repository license covers every third-party model.
  3. The WEBCRAFT archive contains an index and loader, not every external binary. Fetch only selected assets and preserve their dependencies.
  4. When using the Poly Haven live API keep a visible provider credit and an identifying Referer or User-Agent. Self-hosted CC0 assets do not require API attribution.

Как проверить результат

  • Selected asset has a verified license and working source link.
  • The actual geometry loads with its original textures.
  • The UI distinguishes local code from on-demand external assets.

Файлы

SKILL.mdcomponents/asset-catalog.tsx
WEBCRAFT © 2026Оригинальные исходники и интерактивные примерыMIT License