Когда использовать
Build transmissive glass surfaces with readable shape and a practical render budget.
Решения для реализации
- Use MeshPhysicalMaterial transmission instead of merely lowering opacity. Keep opacity at 1 for transmissive surfaces.
- Set meaningful thickness and IOR, then tune roughness to distinguish clear and frosted glass.
- Provide an environment and real geometry behind the object so reflection and refraction have content to reveal.
- Thin open wing surfaces are a stylized approximation; use closed manifold geometry for physically faithful volumetric glass.
- Check transmission cost on mobile. Prefer one active high-quality scene and a static image for the catalog.
Как проверить результат
- The object is visible on both light and dark environments.
- Refraction changes with IOR and thickness.
- No promise of production-ready manufacturing geometry.
Работающий пример
Подготавливаем 3D-сцену…