Когда использовать
Create deterministic, reusable surface textures with documented scale and color spaces.
Решения для реализации
- Use deterministic generators for repeatable assets and expose resolution as an export choice.
- Color textures use sRGB; normal, roughness and bump scalar data use a linear/no-color space.
- Set repeat wrapping and test seams; do not call random noise a scanned PBR material.
- Distinguish a single procedural modulation map from a calibrated multi-map PBR set. Keep texture scale tied to object dimensions.
Как проверить результат
- PNG export matches the selected texture.
- Repeat boundaries are checked at high contrast.
- Map and bump textures are disposed on replacement.
Работающий пример
Подготавливаем 3D-сцену…